ファイターズヒストリー 溝口危機一髪 || Data East 1995
Original Post Date: October 18, 2019
The final main entry to the Fighter’s History series, Mizoguchi Kiki Ippatsu had an interesting development history, similar to that of Akumajou: Dracula XX for the same console. It began life as an attempt at porting the Neo-Geo installment, Fighter’s History Dynamite, to the Super Famicom.
As a result of hardware limitations, they instead opted to change things around and turn it into its own game, while utilizing a fighting engine near identical to that in Dynamite. Some features were added, while other elements were stripped away.
The biggest sacrifice that had to be made was certainly in its character roster – quite a few of the original characters were done away with, leaving a roster of 10 regularly playable fighters, as well as a new final boss resurrected from Data East’s past, Chelnov.
While the roster has been downsized, the gameplay style from Dynamite has been fully retained, simplifying the controls to a four-button scheme, with backdashes and an easy combo system that grants all characters tremendous potential with their moveset.
And most characters have actually been given an additional attack in their repertoire, and properties have been changed to improve certain characters over their Dynamite counterparts.
An impressive aspect to this game is the sheer number of modes and options it features. In addition to the standard CPU Battle mode, there is a more fleshed-out story mode focusing on Mizoguchi, as the game’s subtitle implies.
Besides the regular training mode option, there’s also the “exercise” mode which will teach you a number of viable combos for a character of your choosing, which is the type of thing that’s commonplace for modern fighting games, but was quite ahead of its time here.
You can also edit character stats and attributes from the options menu, to break a character to your heart’s content.
While the absence of Ray was a bummer, enough care and innovation was put into Mizoguchi Kiki Ippatsu to make it one of the finest fighters on Super Famicom. Had the Dyamite character roster been fully retained, it just may have been unparalleled.